Hambone Games

About

A personal hub for the games I actually play.

HamboneGames.com is a side project — part personal games library, part ESO build lab, part Warzone loadout tracker, part AI sidekick that actually knows what I've written about these games. I built it because the tools I wanted didn't exist in one place: notes, ratings, DPS math, and a chatbot that doesn't hallucinate trial mechanics.

What’s here

Library

Games + reviews

Every game in my collection, with personal ratings, critic-aggregated scores, track status (playing/backlog/done), and side-by-side reviewer notes.

Browse library

ESO

DPS calculator + builds

14-slot gear editor with front/back weapon bars, mundus, food, and champion points. The math is grounded in tooltip coefficients + quality multipliers — not vibes.

Open ESO tools

Warzone

Loadouts + build codes

Track weapon loadouts with import codes you can paste directly into Gunsmith (L3 → Import). Attachments, perks, tuning — all in one place.

Open Warzone tools

AI

Hambone the chatbot

A RAG-backed assistant grounded in my own notes and a curated ESO/Warzone knowledge base. Ask about rotations, set synergies, whether a game is worth your time.

Sign in to chat

FAQ

Do I need an account to use the site?
Browsing the games catalog and reviews is public. Everything else — personal ratings, ESO characters, builds, loadouts, chat — requires signing in with Google so your data stays tied to you.
Why Google sign-in only?
It's a side project and Google handles the hard security bits (password resets, MFA, abuse detection) for free. Other providers may be added later; email-based sign-in is unlikely because that path is where most account-security problems live.
Is my data private?
Yes. Nothing is sold, nothing is shared with advertisers, and no tracking pixels run on the site. Chat messages go to Anthropic (the Claude API) to generate responses but aren't used for model training. Full details on the Legal page.
How accurate is Hambone (the chatbot)?
Hambone is grounded in a knowledge base I curate by hand — UESP-sourced mechanics for ESO, community meta writeups, my own notes. It'll cite the source file when an answer comes from the KB. That said, it's still an LLM: it can be confidently wrong, especially on patch-specific details. Verify anything that matters against in-game testing.
Does the ESO calculator match the real game?
It's tuned for end-game 12-man trial context — the math uses the same tooltip formula the game uses (coefficient × (stat damage + max resource / 10.46)) and the quality multipliers from UESP. For overland and solo play you don't need min-maxed numbers; the calculator is overkill there.
Why is there a rate limit on chat?
Claude API calls cost real money, and this site has no revenue. The limit (~20 messages per minute burst, ~200 per day sustained) exists so one person can't spike the monthly bill. If you hit it, Hambone will tell you when to try again.
Something broke / I have a suggestion.
GitHub issues on the repo are the best place. For privacy or data-deletion requests, see the Contact section on the Legal page.
Are you affiliated with ZeniMax / Bethesda / Activision?
No. HamboneGames is a fan project. Game names, set names, and item references are used for identification. All trademarks belong to their respective owners.

Under the hood

Built with Next.js (App Router) on Vercel, MongoDB Atlas for persistence, Upstash Redis for rate limits, Voyage AI for embeddings, Atlas Vector Search for retrieval, and Anthropic Claude for the chatbot. Google OAuth for sign-in. Everything's typed, tested where it counts, and deployed via GitHub — no manual uploads.